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Hello.
This is the online portfolio of Oscar Carlén.
Below you will find a selection of my work.
(Mouse-over images for work description)

For more detail on professional work, recommendations
and detailed resume contact: oscar.carlen(at)gmail.com
or visit me on LinkedIn or MobyGames

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Thank you for visiting / Oscar Carlén


Resumé:
Professional work:
2010 - present : Lighting on Need for Speed : Hot Pursuit at EA DICE (Sthlm) and Criterion Games (London)
2009 - 2010 : Lighting at EA DICE
2007 - 2009 : Lighting on Mirror´s Edge (PC, PS3 & XBOX360) at EA DICE
2005 - 2006 : Terrain & technical art Battlefield Bad Company (PS3 & XBOX360) at Digital Illusions CE
2003 - 2005 : Environment art & lighting, technical art on Battlefield 2 (PC) at Digital Illusions CE
2000 - 2003 : Special Effects, Weapons, Vehicles, Environment art and Lighting on Battlefield 1942, Road to Rome, Vietnam (PC) at Digital Illusions CE
1999 - 2000 : Artist on a number of games (PC & MAC) at Bajoum Interactive

Education:
2003-2008 : Various internal courses at EA university. (Zbrush, Mudbox, Life drawing, etc)
2000-2010 : Various courses in Japanese at Medborgarskolan, ABF, Komvux and SweJap.
1996-1999 : High School - Civics / Multimedia at Xenter (Grafiskt Centrum), Stockholm

Awards:
2002 Interactive Achievement Awards - 4 awards incl. Overall Game of the Year (Battlefield 1942 - Metacritic 89%)
2005 Interactive Achievement Awards - 2 awards incl. First Person Action Game of the Year (Battlefield 2 - Metacritic 91%)
2008 Interactive Achievement Awards - Award for Adventure Game of the Year (Mirror´s Edge - Metacritic 80%)

Samples of work:
Lighting in Mirror´s Edge:
(Work include developing the "white look", exterior and interior lighting, lightsource placement, skydome, clouds, fog, sunhaze, materials in the Unreal 3 Editor)








Art in Battlefield 2:
(Work include environment art, lighting, clouds, fog, hud, programmersupport for terraintools, lighting- and watersystem in the BF2 editor. weaponmodels and textures)







Art in Battlefield 1942:
(Work include leveldesign and environment art, lighting, skydome, clouds, fog, special effects, vehicle-, weapon- and propmodels and textures)




Additional art - Battlefield Vietnam and Battlefield Bad Company (on projects up to 1 year)