Hello.
This is the online portfolio of Oscar Carlén.
Below you will find a selection of my work.
(Mouse-over images for work description)

For more detail on professional work, recommendations
and detailed resume contact: oscar.carlen(at)gmail.com
or visit me on LinkedIn or MobyGames.
Feel free to comment to the right too.

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Resumé:
Professional work:
2012 - present : Lighting - Unannounced MMO at Blizzard Entertainment
2012 - 2012 : Lighting - Unannounced title at Square Enix
2011 - 2012 : Lighting - Battlefield 3 at EA DICE
2010 - 2010 : Lighting - Need for Speed : Hot Pursuit at EA DICE (Sthlm) and Criterion Games (London)
2009 - 2009 : Lighting - Battlefield 3 at EA DICE
2007 - 2008 : Lighting - Mirror´s Edge (PC, PS3 & XBOX360) at EA DICE
2005 - 2006 : Terrain & technical art Battlefield Bad Company (PS3 & XBOX360) at Digital Illusions CE
2003 - 2005 : Environment art & lighting, technical art - Battlefield 2 (PC) at Digital Illusions CE
2000 - 2003 : Special Effects, Weapons, Vehicles, Environment art and Lighting - Battlefield 1942, Road to Rome, Vietnam (PC) at Digital Illusions CE
1999 - 2000 : Artist on a number of games (PC & MAC) at Bajoum Interactive

Education:
2011-2012 : 1 year of full-time Japanese language studies at Yoshida Institute in Tokyo.
2003-2008 : Various internal courses at EA university. (Zbrush, Mudbox, Life drawing, etc)
2000-2010 : Various courses in Japanese at Medborgarskolan, ABF, Komvux and SweJap.
1996-1999 : High School - Civics / Multimedia at Xenter (Grafiskt Centrum), Stockholm

Awards:
2010 Interactive Achievement Awards - Award for Racing Game of the Year (Need for Speed : Hot Pursuit - Metacritic 89%)
2008 Interactive Achievement Awards - Award for Adventure Game of the Year (Mirror´s Edge - Metacritic 80%)
2005 Interactive Achievement Awards - 2 awards incl. First Person Action Game of the Year (Battlefield 2 - Metacritic 91%)
2002 Interactive Achievement Awards - 4 awards incl. Overall Game of the Year (Battlefield 1942 - Metacritic 89%)

Samples of work:


Lighting

(Work include exterior and interior lighting with Geomerics Enlighten in Frostbite 2)






Lighting

(Work include Light-rig & skysystem design, 178 different time of day settings, dynamic clouds and skies, alternate weather, layered and distance fog)










Lighting

(Work include developing the "white look", exterior and interior lighting, lightsource placement, skydome, clouds, fog, sunhaze, materials in the Unreal 3 Editor)










Show old work

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